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JULIETTE MARY 

     PORTFOLIO

KIN PACK

 

This video game shop, dedicated to families, is playful with an easy strolling punctuated withdigital interaction.

Each colored box corresponds to a game environment.

At the center, a reception and payment area creates a reference point for the customer.

A giantbreak-out game which draws passer-by's attention is installed on the front window.

In the entrance,tens of little colored squares are projected on the floor.

When the customer walk in the projectionarea, all the squares scatter as his feet approach.

From floor to ceiling, large colored Plexiglas separate the sections. A white piece evoking the Tetrisgame is stuck on each Plexiglas.

If we are placed at the store's entrance, we can see the threepartitions in the same time, and like that, the Tetris pieces come fit with one another to shape onewhite square.

Tens of squares are fixed on the wall. This shape is a wink to the pixels shape of thevideo games.

Some of those cubes are interactive. When the client pass ahead of one cube, a videopresenting a video game begins

 

PROJECT

MODEL

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